Older Adults and Digital Game Trends, Challenges and Benefits

Nurul Farinah Mohsin, S. K. Jali, Mohamad Imran Bandan, N. Jali, A. Jupit
{"title":"Older Adults and Digital Game Trends, Challenges and Benefits","authors":"Nurul Farinah Mohsin, S. K. Jali, Mohamad Imran Bandan, N. Jali, A. Jupit","doi":"10.1109/CSDE53843.2021.9718445","DOIUrl":null,"url":null,"abstract":"The usage of digital games is not limited to entertainment purposes. It can be used in healthcare and social science studies focusing on older adults as the main subject. The objectives of this review are to identify the challenges related to older adults, the benefits they gained using the digital game, and the method used in previous studies. There are 27 articles reviewed based on keywords searched in Scopus database. These studies are evaluated regarding their approaches, challenges and benefits of digital games highlighted in their studies. Finally, several improvable points in the current approaches are highlighted and suggestions are provided as further works.","PeriodicalId":166950,"journal":{"name":"2021 IEEE Asia-Pacific Conference on Computer Science and Data Engineering (CSDE)","volume":"76 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2021-12-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2021 IEEE Asia-Pacific Conference on Computer Science and Data Engineering (CSDE)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/CSDE53843.2021.9718445","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0

Abstract

The usage of digital games is not limited to entertainment purposes. It can be used in healthcare and social science studies focusing on older adults as the main subject. The objectives of this review are to identify the challenges related to older adults, the benefits they gained using the digital game, and the method used in previous studies. There are 27 articles reviewed based on keywords searched in Scopus database. These studies are evaluated regarding their approaches, challenges and benefits of digital games highlighted in their studies. Finally, several improvable points in the current approaches are highlighted and suggestions are provided as further works.
老年人和数字游戏的趋势,挑战和好处
数字游戏的使用并不局限于娱乐目的。它可以用于以老年人为主要对象的医疗保健和社会科学研究。本综述的目的是确定与老年人相关的挑战,他们从数字游戏中获得的好处,以及以前研究中使用的方法。根据Scopus数据库中搜索的关键词,共评审了27篇文章。这些研究将根据其研究中强调的数字游戏的方法、挑战和益处进行评估。最后,指出了现有方法中有待改进的地方,并对今后的工作提出了建议。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:604180095
Book学术官方微信