Swimmy: a framework of multi-agent instruction system for children

K. Yokokawa
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Abstract

The author has developed a framework for an interactive programmed instruction system, named Swimmy, in the Squeak eToys. This system is based on a multi-agent architecture for adaptability and open-endedness. Therefore, Swimmy is flexible for complex situations in classrooms. Moreover, Swimmy aims to be fun and easy to use for children. Children interact with software agents just like interacting with pets. Children can program the agents with the aid of a visual tool just like painting.
Swimmy:儿童多智能体教学系统框架
作者在Squeak eToys中开发了一个名为Swimmy的交互式编程教学系统框架。该系统采用多智能体结构,具有较强的适应性和开放性。因此,Swimmy在教室的复杂情况下是灵活的。此外,Swimmy的目标是有趣和易于使用的孩子。儿童与软件代理互动就像与宠物互动一样。孩子们可以在视觉工具的帮助下对代理进行编程,就像绘画一样。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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