Interactive volume rendering

L. Westover
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引用次数: 314

Abstract

Volume rendering is the display of data sampled in three dimensions. Traditionally, visualization of such data has been through conventional computer graphics line or surface drawing methods preceded by processes that coerce the sampled data into a form suitable for display. This approach is being replaced by new techniques which operate directly on the three dimensional samples to avoid the artifacts introduced by the use of conventional graphics primitives. Volume rendering is a compute-intensive operation. This paper discusses an approach for volume rendering in which interactive speed is achieved through a parallelizable forward mapping algorithm, successive refinement, table driven mappings for shading and filtering, and the avoidance of complex machine classification of the data. Since the renderer is interactive, users are able to specify application specific mapping functions on-thefly. Current applications include molecular modeling, geology, computed tomography, and astronomy.
交互式体绘制
体绘制是三维采样数据的显示。传统上,这些数据的可视化是通过传统的计算机图形线或面绘制方法,然后进行将采样数据强制转换为适合显示的形式的过程。这种方法正在被新技术所取代,新技术直接对三维样本进行操作,以避免使用传统图形原语所引入的工件。体绘制是一项计算密集型操作。本文讨论了一种体绘制方法,其中通过可并行的前向映射算法、逐次细化、表驱动的阴影和过滤映射以及避免对数据进行复杂的机器分类来实现交互速度。由于渲染器是交互式的,用户可以动态地指定特定于应用程序的映射函数。目前的应用包括分子建模、地质学、计算机断层扫描和天文学。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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