Rules of Play as a Framework for the “Magic Circle”

Beat Suter
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引用次数: 3

Abstract

Play is one of the oldest cultural techniques of mankind going back several thousand years. It has been practiced around the world in a great variety of ways for relaxation, diversion, entertainment or competition. To this extent, we always seem to know what the framework of playing a game is like. In general, rules of play are considered to be frame defining. They give the game a stable and identifiable structure that should provide fair conditions, which are equal for all participants. Whenever there are discussions about the rules during the game, there is an obvious comprehension problem with respect to the scope of the game. During the development process of a game, this usually means that the prerequisites for a fair competition are not completed, and that one of the players receives a slight advantage due to rules that are not fully balanced.
作为“魔法圈”框架的游戏规则
游戏是人类最古老的文化技术之一,可以追溯到几千年前。它已经在世界各地以各种各样的方式进行放松,转移,娱乐或比赛。在这种程度上,我们似乎总是知道玩游戏的框架是什么样的。一般来说,游戏规则被认为是框架定义。它们赋予游戏一个稳定且可识别的结构,为所有参与者提供公平的条件。无论何时在游戏过程中出现关于规则的讨论,都存在着关于游戏范围的理解问题。在游戏开发过程中,这通常意味着公平竞争的先决条件尚未完成,并且由于规则不完全平衡,其中一名玩家获得了轻微的优势。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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