Applying VertexShuffle toward 360-degree video super-resolution

N. Li, Yao Liu
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引用次数: 2

Abstract

With the recent successes of deep learning models, the performance of 2D image super-resolution has improved significantly. Inspired by recent state-of-the-art 2D super-resolution models and spherical CNNs, in this paper, we design a novel spherical superresolution (SSR) approach for 360-degree videos. To address the bandwidth waste problem associated with 360-degree video transmission/streaming and save computation, we propose the Focused Icosahedral Mesh to represent a small area on the sphere and construct matrices to rotate spherical content to the focused mesh area. We also propose a novel VertexShuffle operation on the mesh, motivated by the 2D PixelShuffle operation. We compare our SSR approach with state-of-the-art 2D super-resolution models. We show that SSR has the potential to achieve significant benefits when applied to spherical signals.
将VertexShuffle应用于360度视频超分辨率
随着近年来深度学习模型的成功,二维图像超分辨率的性能得到了显著提高。受最近最先进的2D超分辨率模型和球面cnn的启发,我们设计了一种用于360度视频的新型球面超分辨率(SSR)方法。为了解决与360度视频传输/流相关的带宽浪费问题并节省计算,我们提出了聚焦二十面体网格来表示球体上的小区域,并构造矩阵将球体内容旋转到聚焦网格区域。我们还提出了一种基于二维PixelShuffle操作的网格上的新颖的VertexShuffle操作。我们将SSR方法与最先进的2D超分辨率模型进行比较。我们表明,当应用于球形信号时,SSR具有实现显着效益的潜力。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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