Personality traits in online game addiction in Denpasar

I. G. R. P. Wiguna, C. Lesmana, I. Widiana
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引用次数: 1

Abstract

Background: One type of psychiatric disorder that is still controversial is online game addiction. A massively multiplayer online role-playing game (MMORPG) has the highest prevalence of game addiction, especially in Asian countries. The goal of this study was to see the correlation between personality traits, openness, conscientiousness, extraversion, agreeableness, and neuroticism with the occurrence of online game addiction. Methods: A cross-sectional study was conducted on 248 adult online games players throughout Denpasar through proportional stratified random sampling randomization by searching for online game addiction status based on Indonesian Game Online Questionnaires’ (IGOQ) and Five-Factor Personality Traits based on the International Personality Item Pool (IPIP NEO- PI). Results: The prevalence rate of online game addiction in online game center players in Denpasar obtained 27%, the majority are students, male, Hindu, Bali. On average, playing more than 35 hours a week and playing more than 12 hours in 1 session. From the analysis of personality traits, it was found that the traits of conscientiousness had a protective relationship between the occurrence of online game addiction with adjusted Odd Ratio was 0.895 (p <0.001). Conclusion: Personality traits tests focused on trait conscientiousness can be used as a screening for potential addictions.
登巴萨地区网络游戏成瘾的人格特征
背景:网络游戏成瘾是一种仍有争议的精神疾病。大型多人在线角色扮演游戏(MMORPG)的游戏成瘾率最高,尤其是在亚洲国家。本研究旨在探讨开放性、严谨性、外向性、亲和性、神经质等人格特征与网络游戏成瘾的关系。方法:采用比例分层随机抽样的方法,基于印度尼西亚游戏在线问卷(IGOQ)和基于国际人格项目池(IPIP NEO- PI)的五因素人格特征,对登巴沙地区248名成年网络游戏玩家进行横断面研究。结果:登巴萨网络游戏中心玩家网络游戏成瘾患病率为27%,以学生、男性、印度教、巴厘教徒居多。平均来说,每周玩游戏的时间超过35个小时,每次游戏时间超过12个小时。从人格特质的分析中发现,责任心特质与网络游戏成瘾的发生存在保护关系,调整后奇数比为0.895 (p <0.001)。结论:以尽责性为重点的人格特质测试可作为潜在成瘾的筛查手段。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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