Playing with Systems: Tactile Games as System Prototypes

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Abstract

The world’s most pressing challenges are systemic. Our ability to survive as a species is now linked to how quickly and effectively we are able to address systemic challenges like climate change. The practice of low-resolution prototyping helps designers quickly explore and learn about ideas, but it is rarely utilized when designing for complex systems. At the same time, physical games have often been utilized in service of learning about complex systems, but they have not been used as prototypes for systemic interventions. This short paper and demo provide examples of two games that show how designers can use games as low-resolution prototypes for complex systems. These physical games will transform systems from intimidating, impenetrable, and abstract concepts, to entities that can be explored, engaged, and influenced.
玩系统:作为系统原型的触觉游戏
世界上最紧迫的挑战是系统性的。我们作为一个物种的生存能力现在与我们能够多快、多有效地应对气候变化等系统性挑战有关。低分辨率原型的实践可以帮助设计师快速探索和了解想法,但在设计复杂系统时很少使用。与此同时,物理游戏经常被用于学习复杂系统,但它们还没有被用作系统干预的原型。这篇短文和演示提供了两款游戏的例子,展示了设计师如何将游戏作为复杂系统的低分辨率原型。这些实体游戏将把系统从令人生畏、难以理解和抽象的概念转变为可以探索、参与和影响的实体。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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