Generating and Evaluating Landmark-Based Navigation Instructions in Virtual Environments

A. C. Curry, Dimitra Gkatzia, Verena Rieser
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引用次数: 8

Abstract

Referring to landmarks has been identified to lead to improved navigation instructions. However, a previous corpus study suggests that human “wizards” also choose to refer to street names and generate user-centric instructions. In this paper, we conduct a task-based evaluation of two systems reflecting the wizards’ behaviours and compare them against an improved version of previous landmark-based systems, which resorts to user-centric descriptions if the landmark is estimated to be invisible. We use the GRUVE virtual interactive environment for evaluation. We find that the improved system, which takes visibility into account, outperforms the corpus-based wizard strategies, however not significantly. We also show a significant effect of prior user knowledge, which suggests the usefulness of a user modelling approach.
虚拟环境中基于地标的导航指令生成与评估
参考地标已被确定,以导致改进的导航指示。然而,先前的一项语料库研究表明,人类“巫师”也会选择参考街道名称并生成以用户为中心的指令。在本文中,我们对反映向导行为的两个系统进行了基于任务的评估,并将它们与先前基于地标的系统的改进版本进行了比较,如果地标被估计为不可见,则采用以用户为中心的描述。我们使用GRUVE虚拟交互环境进行评估。我们发现,考虑到可见性的改进系统优于基于语料库的向导策略,但并不明显。我们还展示了先前用户知识的显著影响,这表明用户建模方法的有用性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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