Informal prototyping of continuous graphical interactions by demonstration

Yang Li, J. Landay
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引用次数: 4

Abstract

Informal prototyping tools have shown great potential in facilitating the early stage design of user interfaces. How-ever, continuous interactions, an important constituent of highly interactive interfaces, have not been well supported by previous tools. These interactions give continuous visual feedback, such as geometric changes of a graphical object, in response to continuous user input, such as the movement of a mouse. We built Monet, a sketch-based tool for proto-typing continuous interactions by demonstration. In Monet, designers can prototype continuous widgets and their states of interest using examples. They can also demonstrate com-pound behaviors involving multiple widgets by direct ma-nipulation. Monet allows continuous interactions to be eas-ily integrated with event-based, discrete interactions. Con-tinuous widgets can be embedded into storyboards and their states can condition or trigger storyboard transitions. Monet achieves these features by employing continuous function approximation and statistical classification techniques, without using any domain specific knowledge or assuming any application semantics. Informal feedback showed that Monet is a promising approach to enabling more complete tool support for early stage UI design.
通过演示实现连续图形交互的非正式原型
非正式原型工具在促进用户界面的早期设计方面显示出巨大的潜力。然而,作为高度交互界面的一个重要组成部分,连续交互并没有被以前的工具很好地支持。这些交互提供连续的视觉反馈,例如图形对象的几何变化,以响应连续的用户输入,例如鼠标的移动。我们构建了Monet,这是一个基于草图的工具,用于通过演示来原型化连续交互。在莫奈的作品中,设计师可以使用示例对连续的小部件及其感兴趣的状态进行原型化。它们还可以通过直接操纵来演示涉及多个部件的复合行为。Monet允许连续交互与基于事件的离散交互轻松集成。连续的小部件可以嵌入到故事板中,它们的状态可以约束或触发故事板转换。莫奈通过使用连续函数近似和统计分类技术实现了这些特征,而不使用任何特定领域的知识或假设任何应用语义。非正式的反馈表明,Monet是一种很有前途的方法,可以为早期UI设计提供更完整的工具支持。
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