Saringgong: An Alternative Media for Slow Learner Students in Learning Mathematics

A. Sovia, Y. Harisman, R. Rifandi
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Abstract

The purpose of this study is to describe the traditional Indonesian game (namely Saringgong) as a medium for slow learner students in learning mathematics. Saringgong is a game that utilizes gravels as a medium. This research is a descriptive study with a qualitative approach, the method that used is ethnography. Data were collected by using ethnographic principles, such as interviews, observations, documentation, and field notes. The results of this study illustrate that the traditional game Saringgong can be used as an alternative learning medium for Slow Learner students to practice numeracy skills, increase focus and motivation of students in learning mathematics.
Saringgong:学习速度慢的学生学习数学的另一种媒介
本研究的目的是描述传统的印尼游戏(即Saringgong)作为学习速度慢的学生学习数学的媒介。Saringgong是一款利用砾石作为媒介的游戏。本研究是一种定性方法的描述性研究,使用的方法是民族志。通过访谈、观察、文献和实地记录等民族志原则收集数据。本研究的结果表明,传统游戏Saringgong可以作为一种替代学习媒介,帮助学习速度慢的学生练习计算技能,提高学生学习数学的注意力和动力。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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