The People-Game-Play model for understanding videogames' impact on wellbeing

Daniel M. Johnson, Peta Wyeth, P. Sweetser
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引用次数: 20

Abstract

Given the increasing popularity of videogames, understanding when, how and for whom they have a positive or negative impact on wellbeing is critical. We propose a model for exploring these questions based on existing literature and our own research. The People-Game-Play model identifies player characteristics, game features and the experience of play as key determinants of the impact of videogame play on wellbeing. We propose research exploring the relationships within and between each of these key factors is needed and identify some examples of future research in this space.
理解电子游戏对幸福感影响的人-游戏-游戏模型
鉴于电子游戏越来越受欢迎,了解它们何时、如何以及对谁产生积极或消极的影响至关重要。我们提出了一个基于现有文献和我们自己的研究的模型来探索这些问题。人-游戏-游戏模型将玩家特征、游戏功能和游戏体验视为电子游戏对幸福感影响的关键决定因素。我们建议研究探索这些关键因素内部和之间的关系是必要的,并确定了该领域未来研究的一些例子。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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