Virtual reality as adjunctive therapy for upper limb rehabilitation in cerebral palsy

R. Guberek, S. Schneiberg, P. Mckinley, F. Cosentino, M. Levin, H. Sveistrup
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引用次数: 18

Abstract

As part of a larger study evaluating the effects of trunk restraint on the kinematics of arm movements in children with cerebral palsy (CP), we evaluated the level of cooperation and satisfaction of the children when practicing arm and hand movements during play-like activities in a physical environment (PE) compared to a video-capture based (IREX, GestureTek) virtual environment (VE) using 5-point Likert scales. While cooperation was similar in both environments, children expressed greater satisfaction with the PE compared to the VE (p ≪ 0.04). Reasons for this may include difficulty or frustration with the VE activities and/or appropriateness of the computer games.
虚拟现实技术在脑瘫上肢康复中的辅助治疗
作为评估躯干约束对脑瘫(CP)儿童手臂运动运动学影响的大型研究的一部分,我们使用5点李克特量表评估了儿童在物理环境(PE)中练习手臂和手部运动时的合作水平和满意度,并将其与基于视频捕获(IREX, GestureTek)的虚拟环境(VE)进行了比较。虽然两种环境中的合作情况相似,但儿童对PE的满意度高于VE (p≪0.04)。造成这种情况的原因可能包括对VE活动感到困难或沮丧,以及/或电脑游戏的适当性。
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