Cross-device transfer in a collaborative multi-surface environment without user identification

Stacey D. Scott, Guillaume Besacier, P. McClelland
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引用次数: 14

Abstract

Combining large interactive surface computers (e.g., digital walls and tables) with smaller, multi-touch surface devices (e.g., smartphones and tablets) provides groups of users with both private and shared workspaces during collaborative (or competitive) activities. Such multi-surface environments introduce the need for effective interaction techniques that enable the transfer of digital content from one device to another, commonly known as cross-device transfer. Utilizing popular existing cross-transfer methods, such as Pick-and-Drop, in a multi-user multi-surface environment, however, require systems that can distinguish between users in order for the environment to accurately know who is transferring what content to what device. Yet, most commercially available digital tabletop systems are not capable of distinguishing between different users. Therefore, existing cross-device transfer methods must be adapted to work in such a user-information limited context. This paper presents a user study comparing the effectiveness of two adapted transfer methods in the context of a strategic digital tabletop card game task. The two transfer methods included a virtual portals-style method, called Bridges, and an adapted Pick-and-Drop method (A-PND). The studied transfer methods both supported the high-levels of card-transfer between private (tablet) and tabletop surfaces required by the game task. Also, participants' reported preferences were equally divided between the two techniques. An in-depth qualitative analysis of the study data revealed that each transfer method provided unique advantages and disadvantages for the game task, which aligned better or worse with different players' personal task goals.
在协作的多表面环境中进行跨设备传输,无需用户标识
将大型交互式表面计算机(例如数字墙和桌子)与较小的多点触摸表面设备(例如智能手机和平板电脑)相结合,为用户群体在协作(或竞争)活动期间提供私人和共享的工作空间。这种多表面环境引入了对有效交互技术的需求,这些技术能够将数字内容从一个设备传输到另一个设备,通常称为跨设备传输。然而,在多用户多表面环境中使用流行的现有交叉传输方法,例如拾取和丢弃,需要能够区分用户的系统,以便环境准确地知道谁在将什么内容传输到什么设备。然而,大多数商业上可用的数字桌面系统不能区分不同的用户。因此,现有的跨设备传输方法必须适应这种用户信息有限的环境。本文提出了一项用户研究,比较了两种适应性转移方法在战略性桌面纸牌游戏任务中的有效性。这两种传输方法包括一种称为桥接的虚拟门户风格方法和一种经过调整的取货方法(a - pnd)。所研究的转移方法都支持游戏任务所需的私人(平板电脑)和桌面表面之间的高水平卡片转移。此外,参与者报告的偏好在两种技术之间平分。对研究数据的深入定性分析表明,每种迁移方法都为游戏任务提供了独特的优势和劣势,这些优势和劣势与不同玩家的个人任务目标或好或坏地一致。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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