Application of Monte-Carlo tree search in a fighting game AI

Shubu Yoshida, M. Ishihara, Taichi Miyazaki, Y. Nakagawa, Tomohiro Harada, R. Thawonmas
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引用次数: 31

Abstract

This paper describes an application of Monte-Carlo Tree Search (MCTS) in a fighting game AI. MCTS is a best-first search technique that uses stochastic simulations. In this paper, we evaluate its effectiveness on FightingICE, a game AI competition platform at Computational Intelligence and Games Conferences. Our results confirm that MCTS is an effective search for controlling a game AI in the aforementioned platform.
蒙特卡罗树搜索在格斗游戏AI中的应用
本文描述了蒙特卡罗树搜索(MCTS)在格斗游戏人工智能中的应用。MCTS是一种使用随机模拟的最佳优先搜索技术。在本文中,我们在计算智能与游戏会议上的游戏AI竞赛平台combatingice上评估了它的有效性。我们的结果证实了MCTS是在上述平台上控制游戏AI的有效搜索。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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