THE INFLUENCE OF THE HABIT OF PLAYING ONLINE GAMES ON THE LEARNING

Ismail Lahay, Abdul Rahman Pakaya, S. Sudirman
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Abstract

The objective of this research was to findout the effect of online gaming habits on student,s learning outcomes in class X of social sciences in economics subject at SMA Negeri 1 Tapa, Bone Bolango Regency, It employed a quantitative method with a sample of 66 students. At the sama time, the data analysis used in this research was a simple linear regression analysis assisted by IBM Statistics SPSS 26.0 program. The research findings signified that the variable of online gaming habits partially had a negatif and significant effect on students’ learning outcomes in class X of social Sciences at SMA Negeri 1 Tapa, the results of this research obtainet a coefficient of determination (R2) of 0.169, meaning that the effect of online gaming habbits variabel on students’ learning outcomes at SMA Negeri 1 Tapa was 16.9%. in contrast, the remaining 83.1% was affected by other variables that contribute to students’ learning outcomes at SMA Negeri 1 Tapa, which were not examinet in this research.
网络游戏习惯对学习的影响
本研究的目的是为了找出网络游戏习惯对学生的学习成果的影响在SMA Negeri 1 Tapa, Bone Bolango Regency社会科学经济学X班的学生,采用定量的方法,以66名学生为样本。同时,本研究使用的数据分析是IBM Statistics SPSS 26.0程序辅助的简单线性回归分析。研究结果表明,网络游戏习惯变量对SMA Negeri 1 Tapa社会科学X班学生的学习成果有部分负向显著影响,本研究结果的决定系数(R2)为0.169,即网络游戏习惯变量对SMA Negeri 1 Tapa学生学习成果的影响为16.9%。相比之下,剩下的83.1%受到影响SMA Negeri 1 Tapa学生学习成果的其他变量的影响,这些变量在本研究中未进行检验。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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