C. Moser, Michaela Peterhansl, Thomas Kargl, M. Tscheligi
{"title":"The Potentials of Gamification to Motivate Older Adults to Participate in a P2P Support Exchange Platform","authors":"C. Moser, Michaela Peterhansl, Thomas Kargl, M. Tscheligi","doi":"10.1145/2793107.2810326","DOIUrl":null,"url":null,"abstract":"Gamification has gained popularity in the research community and has been studied in various contexts lately. In a research project, we aim at establishing a peer-to-peer exchange platform that supports informal care practices of older adults by mediating them online. Current research around gamification brought out our curiosity and we decided to investigate the potentials for motivating older adults to benefit from support exchange and characterizing them by showing badges in their profile. Thereby, we aim at positioning gamification in the form of rewards in the care context with a clear meaning for older adults.","PeriodicalId":287965,"journal":{"name":"Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play","volume":"34 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2015-10-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"3","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/2793107.2810326","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 3
Abstract
Gamification has gained popularity in the research community and has been studied in various contexts lately. In a research project, we aim at establishing a peer-to-peer exchange platform that supports informal care practices of older adults by mediating them online. Current research around gamification brought out our curiosity and we decided to investigate the potentials for motivating older adults to benefit from support exchange and characterizing them by showing badges in their profile. Thereby, we aim at positioning gamification in the form of rewards in the care context with a clear meaning for older adults.