Understanding Aesthetics of Interaction: A Repertory Grid Study

Mati Mõttus, E. Karapanos, D. Lamas, G. Cockton
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引用次数: 7

Abstract

This work in progress paper explores users' perceptions of the aesthetics of interaction. We describe a qualitative study using the Repertory Grid Technique (RGT) that elicited individuals' personal constructs, bipolar adjectives such as beautiful vs ugly that characterize individuals' idiosyncratic ways of classifying and differentiating between a set of stimuli. The constructs were sorted by similarity, resulting in a set of aesthetic categories. Quantitative data (i.e., participants' ratings) from the RGT further enables us to assess the internal consistency of the emerging categories as well as to chart the design space of aesthetic interactions. All in all, 23 categories of aesthetics of interaction were established based on users' perceptions. These categories partially corroborated (e.g., speed, proximity, complexity) but also expanded (e.g., natural realism, congruence, dimensionality) prior work on experience qualities in Human-Computer Interaction (HCI).
理解交互的美学:一个储备网格研究
这篇正在进行的论文探讨了用户对交互美学的看法。我们描述了一项使用存储网格技术(RGT)的定性研究,该研究激发了个体的个人构式,双极性形容词,如美与丑,表征了个体对一组刺激进行分类和区分的特殊方式。这些构念按相似性排序,形成一套美学范畴。来自RGT的定量数据(即参与者的评分)进一步使我们能够评估新兴类别的内部一致性,并绘制美学交互的设计空间。总的来说,基于用户的感知建立了23个交互美学类别。这些类别部分证实了(例如,速度,接近性,复杂性),但也扩展了(例如,自然现实性,一致性,维度)先前在人机交互(HCI)中关于经验质量的工作。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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