A perceptual study into the behaviour of autonomous agents within a virtual urban environment

S. O’Connor, F. Liarokapis, Christopher E. Peters
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引用次数: 2

Abstract

Simulating vast crowds of autonomous agents within a procedurally generated virtual environment is a challenging endeavour from a technical perspective, however it becomes even more difficult when the subjective nature of perception is also taken into account. Agent behaviour is the product of artificial intelligence systems working in tandem, however the sophistication of these systems is not a guarantee of achieving believable behaviour. Within locations based upon reality such as an urban environment, the perceived realism of agent behaviour becomes even harder to achieve. This paper presents the development of a crowd simulation that is based upon a real-life urban environment, which is then subjected to perceptual experimentation to identify features of behaviour which can be linked to perceived realism. This research is predicted to feedback into the development processes of inhabited cities, especially those attempting to simulate perceptually realistic agents as it will highlight features of behaviour that are important to implement. The perceptual experimentation methodologies presented can also be adapted and potentially utilised to test other types of crowd simulation, whether it be for the purposes of computer games or even urban planning and health and safety.
对虚拟城市环境中自主主体行为的感知研究
从技术角度来看,在程序生成的虚拟环境中模拟大量自主代理是一项具有挑战性的工作,然而,当考虑到感知的主观性质时,它变得更加困难。代理行为是人工智能系统协同工作的产物,然而,这些系统的复杂性并不能保证实现可信的行为。在基于现实的地点(如城市环境)中,代理行为的感知现实性变得更加难以实现。本文介绍了基于现实生活城市环境的人群模拟的发展,然后进行感知实验,以确定可以与感知现实主义联系在一起的行为特征。预计这项研究将反馈到有人居住的城市的发展过程中,特别是那些试图模拟感知现实的代理人,因为它将突出重要的行为特征。所提出的感知实验方法也可以进行调整,并有可能用于测试其他类型的人群模拟,无论是为了电脑游戏的目的,还是为了城市规划和健康与安全。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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