On the design of a scalable multimedia streaming system based on receiver-driven flow and congestion awareness

Iñigo Urteaga, Iraide Unanue, J. Ser, P. Sánchez, A. Rodriguez
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Abstract

In this position paper we present the design of an end-to-end scalable content streaming system that optimizes the quality of experience of the end-user by allowing each client to retrieve a customized multimedia stream, based on both network and client states. By taking advantage of multimedia scalability, our proposed receiverdriven architecture performs a multilayered streaming, where each client is responsible for controlling the number of multimedia layers it demands from the server. Furthermore, the streaming system proposed herein implements both congestion and flow control mechanisms, which are also delegated to the receiver. In order to properly address both network and client states and restrictions, a set of specific metrics (Buffer State, Interarrival Jitter and Loss Event Rate) are utilized, which have been specifically designed to match the miscellaneous characteristics of heterogeneous networks and end devices. Built upon such metrics, we present a decision algorithm that jointly performs congestion and flow control, while maximizing inter-session fairness and end-user quality of experience. The proposed architecture combines different standard protocols while guaranteeing independence between components of the streaming system.
基于接收端驱动流和拥塞感知的可扩展多媒体流系统设计
在这篇意见书中,我们提出了一个端到端可扩展的内容流系统的设计,该系统允许每个客户端根据网络和客户端状态检索自定义的多媒体流,从而优化了最终用户的体验质量。通过利用多媒体可扩展性,我们提出的接收器驱动架构执行多层流,其中每个客户端负责控制它从服务器请求的多媒体层的数量。此外,本文提出的流系统实现了拥塞和流量控制机制,这些机制也被委托给接收方。为了正确地处理网络和客户端状态和限制,使用了一组特定的度量(缓冲状态、到达间抖动和损失事件率),这些度量是专门为匹配异构网络和终端设备的各种特征而设计的。基于这些指标,我们提出了一种决策算法,该算法联合执行拥塞和流量控制,同时最大限度地提高会话间公平性和最终用户体验质量。提出的体系结构结合了不同的标准协议,同时保证了流系统组件之间的独立性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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