Human action recognition with skeletal information from depth camera

Hong-Min Zhu, Chi-Man Pun
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引用次数: 19

Abstract

We propose a human action recognition solution from the human's skeletal information. The angular representation of the skeleton shows its invariance to the scale of the actor and the orientation to the camera, while it maintains the correlation among different body parts. A modified Dynamic Time Warping (DTW) as a template matching solution is applied to do the action classification task. We collect our data with XBOX Kinect platform, a well-known Chinese traditional shadow boxing named Taiji is recognized based on types of actions which achieves the accuracy of 80%.
基于深度相机骨骼信息的人体动作识别
提出了一种基于人体骨骼信息的人体动作识别方案。骨骼的角度表示对演员的尺度和对摄像机的方向具有不变性,同时保持了身体各部分之间的相关性。将改进的动态时间翘曲(DTW)作为模板匹配方案应用于动作分类任务。我们使用XBOX Kinect平台收集数据,根据动作类型识别中国著名传统太极拳太极,准确率达到80%。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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