Dynamic Games with Incomplete Knowledge in Metric Spaces

I. Konnov
{"title":"Dynamic Games with Incomplete Knowledge in Metric Spaces","authors":"I. Konnov","doi":"10.24108/preprints-3112252","DOIUrl":null,"url":null,"abstract":"We describe a model of a discrete time dynamic system with active elements (players). All the system states are contained in a set of a metric space. Each state is associated with the common \nsystem utility value and player shares. Feasible coalitions of players can change the system state, but each move requires certain expenses. We suppose that the players may have only restricted and local knowledge about the system. We define the concept of an equilibrium state in this dynamic game and present iterative algorithms that create feasible trajectories tending to equilibrium states under rather general \nconditions.","PeriodicalId":235627,"journal":{"name":"Contributions to Game Theory and Management","volume":"44 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2021-07-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Contributions to Game Theory and Management","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.24108/preprints-3112252","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0

Abstract

We describe a model of a discrete time dynamic system with active elements (players). All the system states are contained in a set of a metric space. Each state is associated with the common system utility value and player shares. Feasible coalitions of players can change the system state, but each move requires certain expenses. We suppose that the players may have only restricted and local knowledge about the system. We define the concept of an equilibrium state in this dynamic game and present iterative algorithms that create feasible trajectories tending to equilibrium states under rather general conditions.
度量空间中不完全知识的动态博弈
我们描述了一个具有活动元素(参与者)的离散时间动态系统模型。所有的系统状态都包含在度量空间的集合中。每个状态都与共同的系统效用值和玩家份额相关联。可行的玩家联盟可以改变系统状态,但每次移动都需要一定的费用。我们假设玩家可能对系统只有有限的局部知识。我们在这个动态博弈中定义了平衡状态的概念,并提出了在相当一般的条件下创建趋于平衡状态的可行轨迹的迭代算法。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:604180095
Book学术官方微信