Gingerman challenge: a persuasive game for promoting adequate sunlight exposure for office workers

Hajin Lim, Jaehyeon Park, B. Suh
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Abstract

In this paper, we present Gingerman Challenge, which is a persuasive mobile game designed to promote moderate sunlight exposure. The design goals of Gingerman Challenge are to help players to recognize the merits of sunlight exposure and to promote maintenance of healthy vitamin D levels. We aim to accomplish these goals by incorporating both casual gaming features and the design principles drawn from preliminary user interviews.
金格曼挑战:一个有说服力的游戏,旨在促进办公室工作人员充足的阳光照射
在本文中,我们提出了Gingerman挑战,这是一款旨在促进适度阳光照射的说服性手机游戏。Gingerman挑战的设计目标是帮助玩家认识到阳光照射的好处,并促进维持健康的维生素D水平。我们的目标是通过结合休闲游戏功能和从初步用户访谈中得出的设计原则来实现这些目标。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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