Virtual View Generation Method without Pre-processing Depth-Image for 3DTV

Jinbao Xue, Gang Song, Hua Li
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引用次数: 2

Abstract

Abstract-Depth image based rendering (DIBR) algorithm cantheoretically render arbitrary view, but with low quality andlarge disocclusion regions. The most common method is that:depth-image is firstly pre-processed and finally thedisocclusion regions are inpainted. Preprocessing depth-imageleads to serious deformation of virtual view image. Algorithms for image inpainting are sophisticated and fail to obtain ideally results. In this paper, a double-side DIBR method without preprocessing depth-image is proposed. An algorithm for reducing tiny holes is utilized during the process of image rendering,and algorithm for image merging is improved. The experimental results show that deformation is fundamentally eliminated and the complication for inpainting disocclusion regions is also greatly decreased.
无预处理深度图像的3DTV虚拟视图生成方法
摘要基于深度图像的图像渲染(DIBR)算法理论上可以实现任意视图的渲染,但存在图像质量低、离合区域大的问题。最常用的方法是:首先对深度图像进行预处理,最后对咬合区域进行绘制。深度图像预处理导致虚拟视图像变形严重。图像补漆的算法复杂,不能得到理想的效果。提出了一种不经深度图像预处理的双面DIBR方法。在图像绘制过程中采用了减少小孔的算法,并对图像合并算法进行了改进。实验结果表明,该方法从根本上消除了变形,也大大降低了对咬合区域进行涂漆的复杂性。
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