Efficient algorithms for local and global accessibility shading

G. Miller
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引用次数: 213

Abstract

This paper discusses the use of two different approaches for computing the “accessibility” of a surface. These metrics characterize how easily a surface may be touched by a spherical probe. The paper also presents various acceleration techniques for accessibility. The idea of surface accessibility is extended to include “global accessibility” which measures the ability of a spherical probe to enter a structure from outside as well as to fit locally on the surface. The visual effect of shading using accessibility is shown to resemble the patina on certain tarnished surfaces which have then been cleaned.
高效的局部和全局可达性着色算法
本文讨论了计算曲面“可达性”的两种不同方法的使用。这些指标描述了球面探针接触表面的容易程度。本文还介绍了可访问性的各种加速技术。表面可达性的概念被扩展到包括“全局可达性”,它测量球形探针从外部进入结构以及局部适应表面的能力。使用可达性的阴影的视觉效果类似于某些失去光泽的表面上的铜绿,然后被清洁。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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