Query Sphere Indexing for Neighborhood Requests

N. Brodu
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引用次数: 10

Abstract

This is an algorithm for finding neighbors for point objects that can freely move and have no predefined position. The query sphere consists of a center location and a given radius within which nearby objects must be found. Space is discretized in cubic cells. This algorithm introduces an indexing scheme that gives the list of all the cells making up the query sphere, for any radius and any center location. It can additionally take into account both cyclic and noncyclic regions of interest. Finding only the k-nearest neighbors naturally benefits from the query sphere indexing by running through the list of cells from the center in increasing distance and prematurely stopping when the k neighbors have been found. Source code is available online.
邻域请求的查询域索引
这是一种为可以自由移动且没有预定义位置的点对象寻找邻居的算法。查询范围由中心位置和给定半径组成,必须在该半径内找到附近的对象。空间在立方单元中离散化。该算法引入了一种索引方案,该方案给出了构成查询球体的所有单元的列表,适用于任何半径和任何中心位置。它还可以考虑感兴趣的循环和非循环区域。只查找k个最近的邻居自然会从查询范围索引中受益,因为它从中心开始以越来越大的距离遍历单元格列表,并在找到k个邻居时提前停止。源代码可在线获得。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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