Fair and Efficient Dead Reckoning-Based Update Dissemination for Distributed Virtual Environments

Zengxiang Li, Xueyan Tang, Wentong Cai, S. Turner
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引用次数: 4

Abstract

Due to diverse network latencies, participants in a Distributed Virtual Environment (DVE) may observe different inconsistency levels of the simulated virtual world, which can seriously affect fair competition among them. In this paper, we investigate how to disseminate Dead Reckoning (DR)-based updates with the objectives of achieving fairness among participants and reducing inconsistency as much as possible. We first propose an optimized bandwidth allocation scheme for sending updates to overcome the drawbacks of uniform bandwidth allocation and the local-lag technique. Then, we integrate bandwidth allocation with an indirect relay method and develop algorithms to select relay routes for minimizing inconsistency under various bandwidth allocation schemes. Our proposed scheme and algorithms are evaluated using traces collected from a real car racing game as well as the real Internet latency data. The experimental results show that the proposed optimized bandwidth allocation scheme significantly reduces inconsistency while maintaining fairness among participants and that integrating the optimized scheme with our proposed relay setup algorithm further improves consistency.
分布式虚拟环境中基于死亡数计算的公平高效更新传播
分布式虚拟环境(Distributed Virtual Environment, DVE)中由于网络时延的差异,参与者在模拟的虚拟世界中可能会观察到不同程度的不一致,这将严重影响参与者之间的公平竞争。在本文中,我们研究了如何传播基于航位推算(DR)的更新,以实现参与者之间的公平和尽可能减少不一致。我们首先提出了一种优化的更新发送带宽分配方案,以克服均匀带宽分配和局部滞后技术的缺点。然后,我们将带宽分配与间接中继方法相结合,并开发了在各种带宽分配方案下选择中继路由以最小化不一致性的算法。我们提出的方案和算法使用从真实赛车游戏中收集的痕迹以及真实的互联网延迟数据进行评估。实验结果表明,优化后的带宽分配方案在保持参与者之间的公平性的同时显著减少了不一致性,将优化后的方案与我们提出的中继设置算法相结合,进一步提高了一致性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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