Towards a Computational Model of Dramatic Tension

N. Szilas, Urs Richle
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引用次数: 10

Abstract

One of the approaches to generate narrative consists in modeling narrative in terms of a deep structure, as introduced by narrative theories in the middle of the 20th century. This papers revisits this computational approach, and raises the central issue of dramatic tension: Would it be possible to build a computational model of dramatic tension, where tension could be managed according to the well known ascending/descending dramatic curve? The paper describes a new computational model of narrative, based on a set of structural narrative elements (goals, tasks, obstacles, side-effects), a hierarchical and modular approach, a paradox-based model of dramatic tension and a solution for managing endings. The papers illustrates this theoretical model with a full example.
走向戏剧张力的计算模型
生成叙事的方法之一是根据深层结构对叙事进行建模,这是20世纪中期的叙事理论所引入的。本文重新审视了这种计算方法,并提出了戏剧性张力的中心问题:是否有可能建立一个戏剧性张力的计算模型,其中张力可以根据众所周知的上升/下降戏剧性曲线进行管理?本文描述了一种新的叙事计算模型,该模型基于一组结构化叙事元素(目标、任务、障碍、副作用)、分层和模块化方法、基于悖论的戏剧张力模型和管理结局的解决方案。文中用一个完整的例子说明了这一理论模型。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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