Tag-Based User Profiling: A Game Theoretic Approach

G. Faggioli, Mirko Polato, F. Aiolli
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引用次数: 2

Abstract

As already pointed out by a constantly growing literature, explainability in recommender systems field is a key aspect to increase users' satisfaction. With the increase of user generated content, tags have proven to be highly relevant when it comes to describe either users or items. A number of strategies that rely on tags have been proposed, yet, many of these algorithms exploit the frequency of user-tags interactions to gain information. We argue that a pure frequentist description might lack of specificity to grasp user's peculiar tastes. Therefore, we propose a novel approach based on game theory that tries to find the best trade-off between generality and detailing. The identified user's description can be used to keep her in the loop and allows the user to have control over system's knowledge. Additionally, we propose a user interface that embeds the proposed user's description and it can be used by the user herself to guide her catalogue's exploration toward novel and serendipitous items.
基于标签的用户分析:一种博弈论方法
正如越来越多的文献所指出的那样,推荐系统领域的可解释性是提高用户满意度的一个关键方面。随着用户生成内容的增加,标签在描述用户或项目时被证明是高度相关的。已经提出了许多依赖于标签的策略,然而,许多这些算法利用用户-标签交互的频率来获取信息。我们认为,纯粹的频率描述可能缺乏特异性,无法把握用户的特殊口味。因此,我们提出了一种基于博弈论的新方法,试图在一般性和细节之间找到最佳权衡。已识别的用户的描述可用于使其保持在循环中,并允许用户控制系统的知识。此外,我们提出了一个用户界面,嵌入用户的描述,它可以被用户自己使用,以指导她的目录探索新颖和偶然的项目。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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