Designing minahasa toulour 3D animation movie as part of Indonesian e-Cultural Heritage and Natural History

S. Karouw, H. Wowor, Hendro Saputra Suratinojo
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引用次数: 1

Abstract

Digital preservation is one of the ways to make culture of a nation keeps alive. The culture of a nation rooted in its society and nature. The wealth of this cultures spread in many entités and areas such as stories and natures. ICT role as key enabler to preserve this cultures and natures tourism. In this paper we proposed an ethnic-based animation movie following eCultural Heritage and Natural History (eCHNH) Framework This storytelling-based movie animation developed using 3D animation movie production business process compiled by Diana Sari, which is consisting of 4 stages: development, pre-production, production and post-production. We have used storytelling technique to construct movie storyboard and used Adobe Photoshop, Blender, Audacity and Avidemux as tools to produce this 3D ethnic-based animation movie.
设计minahasa toulour 3D动画电影,作为印度尼西亚电子文化遗产和自然历史的一部分
数字保存是使一个民族的文化保持活力的方法之一。一个民族的文化植根于其社会和自然。这种文化的财富传播到许多实体和领域,如故事和自然。信息通信技术是保护这些文化和自然旅游的关键推动者。本文提出了一部遵循eCHNH (cultural Heritage and Natural History)框架的民族动画电影,这是一部基于故事的电影动画,采用Diana Sari编写的3D动画电影制作业务流程,分为开发、前期制作、制作和后期制作4个阶段。我们使用讲故事技术来构建电影故事板,并使用Adobe Photoshop, Blender, Audacity和Avidemux作为工具来制作这部基于种族的3D动画电影。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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