{"title":"Mechanics modeling for virtual interactive environments","authors":"Jean-Christian Delannoy, E. Petriu, P. Wide","doi":"10.1109/HAVE.2003.1244725","DOIUrl":null,"url":null,"abstract":"Many of the virtual environments on the market today only account for 3D geometry and lighting of objects. These environments may appear realistic in a static domain but when the objects are set into motion the object's movements often appear unnatural. This paper presents algorithms to model the world around us more accurately by accounting for the mechanical behaviors and properties of objects, and by basing the virtual world on sensor information provided by objects in the real world.","PeriodicalId":431267,"journal":{"name":"The 2nd IEEE Internatioal Workshop on Haptic, Audio and Visual Environments and Their Applications, 2003. HAVE 2003. Proceedings.","volume":"10 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2003-11-10","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"3","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"The 2nd IEEE Internatioal Workshop on Haptic, Audio and Visual Environments and Their Applications, 2003. HAVE 2003. Proceedings.","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/HAVE.2003.1244725","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 3
Abstract
Many of the virtual environments on the market today only account for 3D geometry and lighting of objects. These environments may appear realistic in a static domain but when the objects are set into motion the object's movements often appear unnatural. This paper presents algorithms to model the world around us more accurately by accounting for the mechanical behaviors and properties of objects, and by basing the virtual world on sensor information provided by objects in the real world.