Robotics within the teaching of problem-Solving

S. J Turner, G. Hill
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引用次数: 6

Abstract

Abstract This paper considers the experiences of teaching on a module where problem-solving is taught first, then programming. The main tools for the problem-solving part, alongside two problem-solving approaches, are tasks using Mindstorm (LEGO, Denmark) robot kits. This is being done as a foundation step before the syntax of a language (Java) is taught to enable a Graphical User Interface (GUI) emulation of a previous robot problem. Results of student evaluation and feedback will be presented and the use of two simulators will be considered.
机器人教学中的问题解决
摘要:本文讨论了先解决问题后编程的模块教学经验。解决问题部分的主要工具,以及两种解决问题的方法,是使用Mindstorm (LEGO,丹麦)机器人套件的任务。这是在教授语言(Java)的语法以启用先前机器人问题的图形用户界面(GUI)仿真之前的基础步骤。学生的评价和反馈结果将被呈现,并将考虑使用两个模拟器。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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