Reconstruction of an Archeological Site in Real Time Domain by Using Software Techniques

B. Koyuncu, A. Gokce, Pejman Panahi
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引用次数: 1

Abstract

A Roman temple named Temple of Augustus is reconstructed in real time by using virtual reality techniques and programming. The temple in ruins in its present form is considered. Reconstruction of the temple is animated in slow speed in front of the onlookers and it is brought to its former glory. Special effects of movements, lighting and rendering are deployed to make the final appearance of the temple real life like. Unity game engine is included during the reconstruction and visitors are provided with movement around the temple.
基于软件技术的考古遗址实时重建
利用虚拟现实技术和编程,实时重建了一座名为奥古斯都神庙的罗马神庙。考虑到目前形式的寺庙废墟。寺庙的重建在旁观者面前以缓慢的速度动画,它被带到它以前的辉煌。特殊效果的运动,照明和渲染部署,使寺庙的最终外观真实的生活。在重建过程中包含了Unity游戏引擎,游客可以在寺庙周围活动。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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