Virtual Reality Is an Effective Tool for Learning Techniques in Arthroplasty: A Systematic Review and Meta-Analysis

Nicholas Pettinelli, Amy Y. Lee, Michael S. Lee, Ronak J. Mahatme, S. Gillinov, Andrew E. Jimenez
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Abstract

Background: There is a scarcity of aggregate literature reporting on the efficacy of virtual reality (VR) concerning surgical skill development within the realm of arthroplasty. The purpose of this study was to evaluate the effect of VR on the training of orthopaedic surgery residents and medical students learning surgical techniques in arthroplasty. Methods: A systematic review was conducted querying PubMed, Cochrane Trials, and Embase in September 2022. Studies were included if they involved education or training of orthopaedic surgery residents/students, used VR, and reported on outcomes measuring surgical skills related to arthroplasty. Outcomes present in a minimum of three studies underwent additional statistical analysis with forest plots. Results: Seven studies met inclusion criteria and included a total sample size of 148 residents/students between MS4-PGY6. Five of the seven included studies showed VR to be an effective training modality, with two studies demonstrating that VR reduced the error rate (P < 0.05). The two most reported outcomes were procedure duration and objective structured assessment of technical skills. Orthopaedic trainees using VR conducted procedures in markedly less time than control groups (SMD, −0.81 minute; 95% confidence interval, [−1.45 to −0.17 minutes]; P = 0.01). No significant difference was found comparing objective structured assessment of technical skills between VR and control groups (SMD, 0.44; 95% confidence interval, [−1.05 to 1.93]; P = 0.56). Conclusion: Although the extent to which VR can outright replace standard learning modalities is unclear at this time, its usefulness as a supplemental learning modality in arthroplasty, especially in the absence of available on-demand resources, may be of value. A paucity of literature exists to evaluate the effect of a longitudinal VR curriculum on direct patient care performance by orthopaedic surgery residents learning techniques in arthroplasty, necessitating additional study.
虚拟现实是关节成形术学习技术的有效工具:系统回顾和荟萃分析
背景:关于虚拟现实(VR)在关节置换术领域中手术技能发展的有效性的综合文献报道很少。本研究的目的是评估虚拟现实对骨科住院医师和医学生学习关节置换手术技术的培训效果。方法:于2022年9月对PubMed、Cochrane Trials和Embase进行系统评价。如果研究涉及骨科住院医师/学生的教育或培训,使用VR,并报告测量关节成形术相关手术技能的结果,则纳入研究。至少有三项研究的结果对森林样地进行了额外的统计分析。结果:7项研究符合纳入标准,总样本量为148名MS4-PGY6之间的居民/学生。在纳入的7项研究中,有5项研究表明VR是一种有效的训练方式,其中2项研究表明VR降低了错误率(P < 0.05)。报告最多的两个结果是手术时间和客观结构化的技术技能评估。使用VR的骨科实习生进行手术的时间明显少于对照组(SMD, - 0.81分钟;95%置信区间为[−1.45 ~−0.17分钟];P = 0.01)。客观结构化的技术技能评估在VR组和对照组之间无显著差异(SMD, 0.44;95%置信区间为[−1.05 ~ 1.93];P = 0.56)。结论:虽然VR在多大程度上可以完全取代标准的学习方式目前尚不清楚,但它作为关节成形术的补充学习方式的实用性,特别是在缺乏可用的按需资源的情况下,可能是有价值的。缺乏文献评估纵向VR课程对骨科住院医师学习关节置换术的直接患者护理表现的影响,需要进一步的研究。
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