Towards local control for image-based texture synthesis

Leandro Tonietto, M. Walter
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引用次数: 15

Abstract

New advances in image based texture synthesis techniques allow the generation of arbitrarily sized textures based on a small sample. The generated textures are perceived as very similar to the given sample. One main drawback of these techniques, however, is that the synthesized result cannot be locally controlled, that is, we are able to synthesize a larger version of the sample but without much variation. We present in this paper a technique which improves on current fast texture synthesis techniques by allowing local control over the result. By local control we mean a final texture that is still perceived as a whole but presents variations in size of the basic elements. Our solution generates the final texture from a small collection of the same sample at different resolutions, adequately interpolated. We illustrate our results with some examples, including natural textures such as animal coat patterns, which exhibit local variations that can be adequately captured by our algorithm.
基于图像的纹理合成的局部控制
基于图像的纹理合成技术的新进展允许基于小样本生成任意大小的纹理。生成的纹理被认为与给定的样本非常相似。然而,这些技术的一个主要缺点是合成的结果不能局部控制,也就是说,我们能够合成一个更大版本的样品,但没有太多的变化。本文提出了一种改进当前快速纹理合成技术的技术,允许对结果进行局部控制。通过局部控制,我们指的是最终纹理,它仍然被视为一个整体,但呈现出基本元素大小的变化。我们的解决方案从不同分辨率的相同样本的小集合中生成最终纹理,充分插值。我们用一些例子来说明我们的结果,包括自然纹理,如动物皮毛图案,这些纹理表现出局部变化,可以被我们的算法充分捕获。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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