Play It Safe: An Educational Cyber Safety Game for Children in Elementary School

Bushra Tasnim Zahed, Gregory White, J. Quarles
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引用次数: 8

Abstract

The objective of this research is to measure the effectiveness of a game-based learning approach for cyber safety education for children in elementary school. To date, few cyber safety games have been developed and evaluated for elementary school children. To address this gap in knowledge, we developed a novel cyber safety computer game and conducted a study with elementary school children ranging from age 7 to 10 (n=49). Children were taught concepts of cyber safety through either our plain TEXT, our interactive E-LEARNING website, or our GAME. Knowledge increased significantly more in the group that played the game, indicating that elementary school children can learn about the concepts of cyber safety more effectively through a game-based learning approach compared to traditional text and/or e-Learning based approaches.
玩安全:小学儿童教育网络安全游戏
本研究的目的是衡量基于游戏的学习方法对小学儿童网络安全教育的有效性。迄今为止,很少有针对小学生的网络安全游戏被开发和评估。为了解决这一知识差距,我们开发了一款新颖的网络安全电脑游戏,并对7至10岁的小学生(n=49)进行了研究。孩子们通过我们的纯文本、互动电子学习网站或游戏学习网络安全概念。玩游戏的小组的知识增长明显更多,这表明与传统的文本和/或基于电子学习的方法相比,小学儿童可以通过基于游戏的学习方法更有效地学习网络安全概念。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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