Data Management in Voronoi-Based P2P Gaming

Eliya Buyukkaya, M. Abdallah
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引用次数: 31

Abstract

This paper proposes a fully distributed architecture to support massively multiplayer games (MMGs) on a peer-to-peer (P2P) overlay network. P2P networks provide a scalable and robust solution for MMGs. Furthermore, similarly to real world interactions, MMG players interact with their surrounding, i.e., with visible players and objects in the virtual world. Thus, self-organization of peers based on their visibility property is essential for efficient overlay network support in MMGs. Also, the overlay network must be re-organized consistently in the face of players' position changes. In this paper, we achieve these goals by designing a peer-to-peer overlay network based on the Voronoi diagram. Each player has a responsibility region that includes nearby objects, and is responsible for updates' dissemination occurring in this region to provide game state consistency among the players who are concerned by the updates. As a proof of concept, we simulated a simple game application to demonstrate the feasibility of our architecture.
基于voronoi的P2P游戏中的数据管理
本文提出了一种完全分布式的体系结构,以支持在点对点(P2P)覆盖网络上的大规模多人游戏(mmg)。P2P网络为mmg提供了可扩展和健壮的解决方案。此外,与现实世界的互动类似,MMG玩家与周围环境进行互动,即与虚拟世界中的可见玩家和物体进行互动。因此,基于对等体可见性的自组织对于有效的覆盖网络支持至关重要。同时,在玩家位置变化的情况下,覆盖网络必须保持一致的重新组织。在本文中,我们通过设计基于Voronoi图的点对点覆盖网络来实现这些目标。每个玩家都有一个责任区域,包括附近的物体,并负责更新在该区域的传播,以提供关注更新的玩家之间的游戏状态一致性。作为概念验证,我们模拟了一个简单的游戏应用程序来演示我们架构的可行性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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