Constructing 3D natural scene from video sequences with vibrated motions

Zhigang Zhu, Guangyou Xu, X. Lin
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引用次数: 15

Abstract

This paper presents a systematic approach to automatically construct 3D natural scenes from video sequences. Dense layered depth maps are derived from image sequences captured by a vibrated camera with only approximately known motion. The approach consists of (1) image stabilization by motion filtering and (2) depth estimation by spatio-temporal texture analysis. The two stage method not only generalized the so called panoramic image method and epipolar plane image method to handle image sequence vibrations due to the uncontrollable camera fluctuations, but also bypasses the feature extraction and matching problems encountered in stereo or visual motion. Our approach allows automatic modeling of the real environment for inclusion in VR representations.
从具有振动运动的视频序列构建3D自然场景
本文提出了一种从视频序列中自动构建三维自然场景的系统方法。密集的分层深度图是由振动相机捕获的图像序列导出的,只有近似已知的运动。该方法包括(1)运动滤波的图像稳定和(2)时空纹理分析的深度估计。两阶段法不仅推广了所谓的全景图像法和极平面图像法来处理由于摄像机不可控波动而引起的图像序列振动,而且还绕过了立体或视觉运动中遇到的特征提取和匹配问题。我们的方法允许在VR表示中包含真实环境的自动建模。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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