Combat modeling in the "risk" environment

M. Garrambone, J. Chrissis, B. Morlan
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引用次数: 2

Abstract

This paper contains a mathematical analysis of a theater conflict wargame and describes the framework for assessing the impact of force structure by viewing the construction of a computer model which mirrors the combat attrition processes. The paper describes the Markovian model used to verify and validated the results of simulated force combat by deriving combat transition probabilities, and defines, analyzes, and tests a series of various player strategies. We examine offensive and defensive approaches to determine the optimal player decision processes derived from Markovian analysis. The analysis is further supported by combat simulation along with graphical explanations. The objective remains that of testing combat strategies given alternatives presented under various playing conditions.<>
“风险”环境中的战斗建模
本文包含了一个战区冲突兵棋推演的数学分析,并描述了通过观察反映战斗消耗过程的计算机模型的构建来评估部队结构影响的框架。本文描述了马尔可夫模型,通过推导战斗转移概率来验证和验证模拟力量战斗的结果,并定义、分析和测试了一系列不同的参与者策略。我们研究了进攻和防守的方法,以确定从马尔可夫分析中得出的最佳球员决策过程。这一分析得到了战斗模拟和图形解释的进一步支持。我们的目标仍然是在不同的游戏条件下测试不同的战斗策略。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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