Entertaining and opinionated but too controlling: a large-scale user study of an open domain Alexa prize system

Kevin K. Bowden, JiaQi Wu, Wen Cui, Juraj Juraska, Vrindavan Harrison, Brian Schwarzmann, Nicholas Santer, S. Whittaker, M. Walker
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引用次数: 10

Abstract

Conversational systems typically focus on functional tasks such as scheduling appointments or creating todo lists. Instead we design and evaluate SlugBot (SB), one of 8 semifinalists in the 2018 Alexa Prize, whose goal is to support casual open-domain social interaction. This novel application requires both broad topic coverage and engaging interactive skills. We developed a new technical approach to meet this demanding situation by crowd-sourcing novel content and introducing playful conversational strategies based on storytelling and games. We collected over 10,000 conversations during August 2018 as part of the Alexa Prize competition. We also conducted an in-lab follow-up qualitative evaluation. Over-all users found SB moderately engaging; conversations averaged 3.6 minutes and involved 26 user turns. However, users reacted very differently to different conversation subtypes. Storytelling and games were evaluated positively; these were seen as entertaining with predictable interactive structure. They also led users to impute personality and intelligence to SB. In contrast, search and general Chit-Chat induced coverage problems; here users found it hard to infer what topics SB could understand, with these conversations seen as being too system-driven. Theoretical and design implications suggest a move away from conversational systems that simply provide factual information. Future systems should be designed to have their own opinions with personal stories to share, and SB provides an example of how we might achieve this.
娱乐和固执己见,但太控制:一个开放域Alexa奖励系统的大规模用户研究
会话系统通常侧重于功能性任务,如安排约会或创建待办事项列表。相反,我们设计并评估了SlugBot (SB),它是2018年Alexa奖的8个半决赛之一,其目标是支持休闲的开放域社交互动。这个新颖的应用程序需要广泛的主题覆盖和引人入胜的互动技能。我们开发了一种新的技术方法,通过众包新颖的内容和引入基于讲故事和游戏的有趣对话策略来满足这种苛刻的情况。我们在2018年8月收集了超过10,000个对话,作为Alexa奖比赛的一部分。我们还进行了实验室随访定性评价。总体用户认为SB具有中等吸引力;对话平均3.6分钟,涉及26个用户回合。然而,用户对不同的会话子类型的反应非常不同。故事叙述和游戏获得了积极评价;这些游戏被认为具有可预测的互动结构。它们还会让用户把SB的个性和智商归为SB。相比之下,搜索和普通聊天则会引发报道问题;在这里,用户发现很难推断SB能理解什么话题,因为这些对话被视为过于系统驱动。理论上和设计上的暗示表明,会话系统不再仅仅提供事实性信息。未来的系统应该设计成有自己的观点和个人故事来分享,而SB提供了一个我们如何实现这一点的例子。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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