Twist, shift, or stack? Usability analysis of geospatial interactions on a tangible tabletop

C. Jones, V. Maquil
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引用次数: 3

Abstract

Maps as learning, exploration and analysis tools have great power to aid understanding of complex phenomena and to instigate and engage discussion. To date, web-mapping platforms have largely contributed to the public availability of geospatial information. Tangible user interfaces (TUI) as an emerging class of interfaces, have a clear potential for improving collaboration around geospatial data, as well as increase geospatial understanding, but to realise this potential they must be easy and straightforward to learn and use. To date, there is a lack of research centred on human interactions with geospatial tangible applications. This paper reports on the results of an initial qualitative usability study carried with novice users on a geospatial tangible table. It discusses aspects related to cartographic elements, object manipulations, and offline interactions, to create an initial set of usability guidelines for geo-tangible tables.
扭转,移位,还是堆叠?有形桌面上地理空间交互的可用性分析
地图作为学习、探索和分析的工具,在帮助理解复杂现象、激发和参与讨论方面具有巨大的力量。迄今为止,网络地图平台在很大程度上促进了地理空间信息的公共可用性。有形用户界面(TUI)作为一种新兴的界面,在改善围绕地理空间数据的协作以及增加地理空间理解方面具有明显的潜力,但要实现这一潜力,它们必须易于学习和使用。迄今为止,缺乏以人类与地理空间有形应用的相互作用为中心的研究。本文报告了在地理空间有形表格上对新手用户进行的初步定性可用性研究的结果。它讨论了与制图元素、对象操作和离线交互相关的方面,为地理有形表创建了一套初始的可用性指南。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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