A MIMD rendering algorithm for distributed memory architectures

T. Crockett, T. Orloff
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引用次数: 41

Abstract

We present a parallel rendering algorithm targeted to MIMD distributed-memory message-passing architectures. For maximum performance, the algorithm exploits both object-level and image level parallelism. The behavior of the algorithm is examined both analytically and experimentally. The results show that the choice of message size has a significant impact on performance. Scalability to large numbers of processors is found to be limited primarily by communication overheads. An experimental implementation for the Intel iPSC/860 confirms the analytical results and demonstrates increasing performance from 1 to 128 processors across a wide range of scene complexities.
分布式内存架构的MIMD渲染算法
提出了一种针对MIMD分布式内存消息传递体系结构的并行渲染算法。为了获得最佳性能,该算法同时利用了对象级和图像级并行性。通过分析和实验验证了该算法的性能。结果表明,消息大小的选择对性能有显著影响。对大量处理器的可伸缩性主要受到通信开销的限制。英特尔iPSC/860的实验实现证实了分析结果,并展示了在广泛的场景复杂性下从1到128个处理器的性能提高。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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