Lucie A. Chauveau, N. Szilas, Anna Laura Luiu, Frédéric Ehrler
{"title":"Dimensions of personalization in a narrative pedagogical simulation for Alzheimer's caregivers","authors":"Lucie A. Chauveau, N. Szilas, Anna Laura Luiu, Frédéric Ehrler","doi":"10.1109/SeGAH.2018.8401354","DOIUrl":null,"url":null,"abstract":"In the context of the Carezheimer project, the authors propose to personalize a narrative simulation to improve daily living abilities of people caring for relative with Alzheimer's disease. This personalization engages learners in a story offering adapted action possibilities. In this paper, after a brief description and definition of personalization in training simulations, we describe the dimensions of personalization for a narrative-based serious game and explain how these dimensions impact the dynamic generation of narrative.","PeriodicalId":299252,"journal":{"name":"2018 IEEE 6th International Conference on Serious Games and Applications for Health (SeGAH)","volume":"82 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2018-05-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"7","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2018 IEEE 6th International Conference on Serious Games and Applications for Health (SeGAH)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/SeGAH.2018.8401354","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 7
Abstract
In the context of the Carezheimer project, the authors propose to personalize a narrative simulation to improve daily living abilities of people caring for relative with Alzheimer's disease. This personalization engages learners in a story offering adapted action possibilities. In this paper, after a brief description and definition of personalization in training simulations, we describe the dimensions of personalization for a narrative-based serious game and explain how these dimensions impact the dynamic generation of narrative.