MechVR: a physics-based proxy for locomotion and interaction in a virtual environment

V. Zordan, John C. Welter, Saurabh Hindlekar, J. E. Smith, W. Mckay, Kunta Lowe, Carlos Marti, R. A. Taylor
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引用次数: 1

Abstract

We present an immersive Virtural Reality (VR) experience developed through a unique combination of technologies including an actuated hardware rig; a physics model with a responsive control routine; and an interactive 3D gamelike experience. Specifically, this paper introduces a physics-based communication framework that allows force-driven interaction to be conveyed to a user through a physics-based proxy. Because the framework is generic and extendable, the application supports a variety of interaction modes, constrained by the limitations of the physical full-body haptic rig. To showcase the technology, we highlight the experience of riding locomoting robots and vehicles placed in an immersive VR setting.
MechVR:虚拟环境中基于物理的运动和交互代理
我们展示了通过独特的技术组合开发的沉浸式虚拟现实(VR)体验,包括驱动硬件钻机;具有响应式控制程序的物理模型;以及互动的3D游戏体验。具体来说,本文介绍了一个基于物理的通信框架,该框架允许通过基于物理的代理将力驱动的交互传递给用户。由于该框架是通用的和可扩展的,因此该应用程序支持各种交互模式,而不受物理全身触觉装置的限制。为了展示这项技术,我们强调了在沉浸式VR环境中乘坐移动机器人和车辆的体验。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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