Voxel carving for specular surfaces

T. Bonfort, P. Sturm
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引用次数: 115

Abstract

We present an novel algorithm that reconstructs voxels of a general 3D specular surface from multiple images of a calibrated camera. A calibrated scene (i.e. points whose 3D coordinates are known) is reflected by the unknown specular surface onto the image plane of the camera. For every viewpoint, surface normals are associated to the voxels traversed by each projection ray formed by the reflection of a scene point. A decision process then discards voxels whose associated surface normals are not consistent with one another. The output of the algorithm is a collection of voxels and surface normals in 3D space, whose quality and size depend on user-set thresholds. The method has been tested on synthetic and real images. Visual and quantified experimental results are presented.
镜面的体素雕刻
我们提出了一种新的算法,从校准相机的多幅图像中重建一般3D镜面的体素。标定后的场景(即三维坐标已知的点)被未知的镜面反射到相机的图像平面上。对于每个视点,表面法线与场景点反射形成的每个投影射线所遍历的体素相关联。然后,决策过程丢弃与其相关的表面法线彼此不一致的体素。该算法的输出是三维空间中体素和表面法线的集合,其质量和大小取决于用户设置的阈值。该方法已在合成图像和真实图像上进行了测试。给出了可视化和量化的实验结果。
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