Distributed polyphonic music synthesis

J. Williams, M. Clement
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引用次数: 3

Abstract

Music synthesis often relies on very computationally intensive algorithms. Various strategies have been used to deal with the complexity, including using simpler, but more limited algorithms, using specialized hardware, and executing them in non-real-time for later playback. Although several implementations using parallel hardware have been done, very little has been done with distributed implementations on clusters of workstations. Distributed music synthesis is typical of distributed multimedia applications which use multiple servers to do computations generating high-bandwidth audio/video data, based on low-bandwidth control information. This work demonstrates distributed music synthesis and describes the effects of using different communication protocols and networks. The implementation is a version of the Csound music synthesis package which has been modified to distribute the synthesis load to multiple servers. The network performance should also be applicable to applications which use a high-bandwidth pipeline of processes, which would be appropriate for audio and video post-processing.
分布式复调音乐合成
音乐合成通常依赖于计算量非常大的算法。已经使用了各种策略来处理复杂性,包括使用更简单但更有限的算法,使用专用硬件,并以非实时方式执行它们以供以后回放。虽然已经完成了几个使用并行硬件的实现,但是在工作站集群上的分布式实现所做的很少。分布式音乐合成是典型的分布式多媒体应用程序,它使用多个服务器进行计算,生成基于低带宽控制信息的高带宽音频/视频数据。这项工作演示了分布式音乐合成,并描述了使用不同的通信协议和网络的效果。这个实现是Csound音乐合成包的一个版本,它被修改为将合成负载分发到多个服务器。网络性能也应该适用于使用高带宽流程的应用程序,这将适合音频和视频后处理。
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