Explicit bit minimization for motion-compensated video coding

Dzung T. Hoang, Philip M. Long, J. Vitter
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引用次数: 14

Abstract

Compares methods for choosing motion vectors for motion-compensated video compression. The primary focus is on videophone and videoconferencing applications, where very low bit rates are necessary, where the motion is usually limited, and where the frames must be coded in the order they are generated. the authors provide evidence, using established benchmark videos of this type, that choosing motion vectors to minimize codelength subject to (implicit) constraints on quality yields substantially better rate-distortion tradeoffs than minimizing notions of prediction error. They illustrate this point using an algorithm within the p/spl times/64 standard. They show that using quadtrees to code the motion vectors in conjunction with explicit codelength minimization yields further improvement. They describe a dynamic-programming algorithm for choosing a quadtree to minimize the codelength.<>
显式位最小化运动补偿视频编码
比较了运动补偿视频压缩中运动矢量的选择方法。主要的焦点是视频电话和视频会议应用,在这些应用中需要非常低的比特率,运动通常是有限的,帧必须按照生成的顺序编码。作者提供了证据,使用这种类型的已建立的基准视频,选择运动矢量最小化码长受制于(隐含的)质量约束,产生比最小化预测误差概念更好的率失真权衡。他们使用p/spl times/64标准内的算法来说明这一点。他们表明,使用四叉树来编码运动向量,并结合显式码长最小化产生进一步的改进。他们描述了一种动态规划算法,用于选择四叉树以最小化码长。
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