Perancangan Bisnis untuk Boardgame "Conquest Nusantara"

Ricky Leonardo, S. Sutanto
{"title":"Perancangan Bisnis untuk Boardgame \"Conquest Nusantara\"","authors":"Ricky Leonardo, S. Sutanto","doi":"10.37715/vicidi.v8i2.739","DOIUrl":null,"url":null,"abstract":"This research contains the business idea of “Conquest Nusantara” Board Game. The methods which are used in this research are the methods of collecting data with qualitatively and quantitatively by data extraction through interviews with expert and extreme users, questionnaries to the potential customers, and literature studies. This research have purpose to find out growth and people responses for board game, and for find out how to designing and responses from people about “Conquest Nusantara” Board Game which have local theme and historical education element. This research concludes that “Conquest Nusantara” Board Game which have local theme and historical education element receive positive respons and can be effective solution to solve problem for game that aside from just game but can also be means of learning about Indonesia history. ","PeriodicalId":192332,"journal":{"name":"Jurnal VICIDI","volume":"6 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2019-01-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Jurnal VICIDI","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.37715/vicidi.v8i2.739","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 1

Abstract

This research contains the business idea of “Conquest Nusantara” Board Game. The methods which are used in this research are the methods of collecting data with qualitatively and quantitatively by data extraction through interviews with expert and extreme users, questionnaries to the potential customers, and literature studies. This research have purpose to find out growth and people responses for board game, and for find out how to designing and responses from people about “Conquest Nusantara” Board Game which have local theme and historical education element. This research concludes that “Conquest Nusantara” Board Game which have local theme and historical education element receive positive respons and can be effective solution to solve problem for game that aside from just game but can also be means of learning about Indonesia history. 
本研究包含了“征服努沙塔拉”桌游的经营理念。本研究使用的方法是定性和定量收集数据的方法,通过对专家和极端用户的访谈,对潜在客户的问卷调查和文献研究进行数据提取。本研究旨在了解桌游的成长情况和人们对桌游的反应,以及如何设计具有地方主题和历史教育元素的“征服努沙塔罗”桌游和人们对桌游的反应。本研究的结论是,“征服努沙塔拉”桌游具有当地主题和历史教育元素,受到了积极的反应,可以有效地解决游戏的问题,除了游戏之外,还可以作为学习印度尼西亚历史的手段。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:604180095
Book学术官方微信