TEACHERS’ EXPERIENCES AND PERCEPTIONS REGARDING MOBILE AUGMENTED REALITY GAMES: A CASE STUDY OF A TEACHER TRAINING

Margarida M. Marques, L. Pombo
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引用次数: 6

Abstract

The literature has been recognizing the potential of mobile technologies, augmented reality (AR) and game-based approaches in Education and recommends its adoption. Considering the scarcity of this type of educational resources in the Portuguese context, it is relevant to create opportunities for teachers and researchers to collaborate in the development of high-quality open resources to be integrated into games available for all. To this end, a 50-hour continuous training course for teachers was conducted to promote collaborative development of mobile AR game-based resources for Science, Technology, Engineering and Mathematics learning. In this contribution, data from a questionnaire applied at the beginning of the training is analysed to support assessment of teachers’ previous experiences and initial perceptions regarding mobile learning, AR use in Education and game-based learning. The questionnaire was anonymous and 14 out of 16 teachers gave informed consent to participate in this study. This data was triangulated with information collected through participant observation from two researchers who were also the trainers and the authors of this paper. Results reveal that teachers with different profiles attained this training. Nevertheless, most teachers revealed naïve perspectives on mobile and game-based learning and were unaware of AR technologies and their potential use in education. Teacher profiles varied from those who acknowledge not knowing and not using either of the three approaches in their teaching practices, nor in their personal learning experiences, to those who seem to have somewhat accurate ideas. This work is relevant as this case study is an empirical account of teachers practices and perspectives on mobile AR games.
教师对手机增强现实游戏的体验和看法:以教师培训为例
文献已经认识到移动技术,增强现实(AR)和基于游戏的教育方法的潜力,并建议采用它。考虑到这类教育资源在葡萄牙的稀缺性,有必要为教师和研究人员创造机会,合作开发高质量的开放资源,并将其整合到面向所有人的游戏中。为此,开展了50小时的教师连续培训课程,以促进基于移动AR游戏的科学、技术、工程和数学学习资源的协同开发。在这篇文章中,分析了培训开始时应用的问卷数据,以支持对教师以前的经验和对移动学习、AR在教育中的使用和基于游戏的学习的初步看法的评估。问卷是匿名的,16位教师中有14位知情同意参与本研究。这些数据是通过两位研究人员的参与观察收集到的信息进行三角测量的,这两位研究人员也是这篇论文的作者和培训师。结果显示,不同背景的教师都获得了这一培训。然而,大多数教师透露了naïve对移动和基于游戏的学习的看法,并没有意识到AR技术及其在教育中的潜在用途。教师的概况各不相同,有的承认不知道,也没有在教学实践中使用这三种方法中的任何一种,也没有在他们的个人学习经历中使用,有的似乎有一些准确的想法。这项工作是相关的,因为这个案例研究是教师对移动AR游戏的实践和观点的实证说明。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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