Real-time Hair Simulation with Efficient Hair Style Preservation

D. Han, T. Harada
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引用次数: 11

Abstract

Hair can be a prominent feature of characters in real-time games. In this paper, we propose hair simulation with efficient preservation of various hair styles. Bending and twisting effects are crucial to simulate curly or wavy hair. We propose local and global shape constraints and parallel methods to update local and global transforms to find goal positions. All three methods show good visual quality and take only a small fraction of rendering time. This simulation runs on the GPU and works smoothly as a part of rendering pipeline. Simulating around 20,000 strands composed of total 0.22 million vertices takes less than 1 millisecond. Simulation parameters such as stiffness or number of iterations for shape constraints can be manipulated by users interactively. It helps designers choose the right parameters for various hair styles and conditions. Also the simulation can handle various situations interactively.
实时头发模拟与有效的发型保存
在即时游戏中,头发是角色的一个突出特征。在本文中,我们提出了一种有效保存各种发型的头发模拟方法。弯曲和扭曲的效果是模拟卷发或波浪的关键。我们提出了局部和全局形状约束和并行方法来更新局部和全局变换以找到目标位置。这三种方法都显示出良好的视觉质量,并且只需要一小部分渲染时间。这个模拟运行在GPU上,并作为渲染管道的一部分顺利地工作。模拟由22万个顶点组成的大约2万条链,耗时不到1毫秒。仿真参数如刚度或形状约束的迭代次数可以由用户交互操作。它可以帮助设计师为各种发型和条件选择正确的参数。此外,仿真还可以交互式地处理各种情况。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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