Magic canvas: interactive design of a 3-D scene prototype from freehand sketches

HyoJong Shin, T. Igarashi
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引用次数: 73

Abstract

Construction of a 3-D scene consisting of multiple objects can be tedious work. Existing 3-D editing tools require the user to choose an appropriate model in a database first and then carefully place it in the scene at a desired position combining various operations such as translation, rotation, and scaling. To simplify the process, we propose a system that takes simple 2D sketches of models in a scene as input for 3D scene construction. The system then automatically identifies corresponding models in a database and puts them in the appropriate location and posture so that their appearance matches the user's input sketches. The system combines a 3-D model search and a 3-D posture estimation to obtain the result. This system allows the user to construct a prototype of a 3-D scene quickly and intuitively. We conducted a user study to compare our interface with traditional menu-based UI and verified that our system was useful for constructing a 3-D scene prototype, especially for facilitating the exploration of various alternative designs. We expect our system to be useful as a prototyping tool for 3-D scene construction in various application areas such as interior design, communication, education, and entertainment.
魔术画布:从手绘草图的三维场景原型的交互设计
构建由多个对象组成的三维场景可能是一项繁琐的工作。现有的3d编辑工具需要用户先在数据库中选择合适的模型,然后结合平移、旋转、缩放等各种操作,小心地将其放置在场景中所需的位置。为了简化过程,我们提出了一个系统,该系统将场景中模型的简单2D草图作为3D场景构建的输入。然后,系统自动识别数据库中相应的模型,并将它们放在适当的位置和姿势,使它们的外观与用户输入的草图相匹配。该系统结合了三维模型搜索和三维姿态估计来获得结果。该系统使用户能够快速直观地构建三维场景的原型。我们进行了一项用户研究,将我们的界面与传统的基于菜单的UI进行比较,并验证了我们的系统对于构建3d场景原型是有用的,特别是对于促进探索各种替代设计。我们希望我们的系统能够在室内设计、通信、教育和娱乐等各种应用领域作为3d场景构建的原型工具。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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